Sequence ´ÙÀ̾î±×·¥ ¸ðµ¨¸µÇϱâ

½ÃÄö½º ´ÙÀ̾î±×·¥¿¡¼­ ÆíÁýÇÒ ¼ö ÀÖ´Â ¿ä¼ÒµéÀº ´ÙÀ½°ú °°½À´Ï´Ù.

Object

Object »ý¼º ¹æ¹ý:

Object¸¦ »ý¼ºÇÏ·Á¸é,

  1. [Toolbox] -> [Sequence] -> [Object] ¹öÆ°À» Ŭ¸¯ÇÏ°í
  2. Main À©µµ¿ìâ¿¡¼­ Object°¡ À§Ä¡ÇÒ °÷À» Ŭ¸¯ÇÕ´Ï´Ù.
  3. Äü´ÙÀ̾ó·Î±×¿¡ objectÀÇ À̸§À» ÀÔ·ÂÇÕ´Ï´Ù.
  4. ±×¸®°í [Enter] Å°¸¦ ´©¸¨´Ï´Ù.

Active Object ¼³Á¤ ¹æ¹ý:

Object¸¦ Active Object·Î º¯°æÇÏ·Á¸é,

  1. ÇÒ´çµÈ ClassÀÇ IsActivie ¼Ó¼ºÀ» true·Î º¯°æÇÏ¸é µË´Ï´Ù.
  2. À§ÀÇ ¿¹¿¡¼­´Â MyClassÀÇ IsActive ¼Ó¼ºÀ» º¯°æÇÕ´Ï´Ù.
  3. °á°ú´Â ´ÙÀ½°ú °°½À´Ï´Ù.
  4. ¸¸¾à Class°¡ ÇÒ´çµÇ¾î ÀÖÁö ¾Ê´Ù¸é Active Object·Î º¯°æÇÒ ¼ö ¾ø½À´Ï´Ù.

Multi Object ¼³Á¤ ¹æ¹ý:

Object¸¦ Multi Object·Î ¼³Á¤ÇÏ·Á¸é,

  1. Propertiesâ¿¡¼­ IsMultiInstance ¼Ó¼ºÀ» true·Î ¼³Á¤ÇÕ´Ï´Ù.
  2. ±×·¯¸é object´Â multi object·Î º¸¿©Áý´Ï´Ù.

Class·ÎºÎÅÍ Object »ý¼º  ¹æ¹ý:

class·ÎºÎÅÍ object¸¦ »ý¼ºÇϱâ À§Çؼ­´Â

  1. model explorer¿¡¼­ class¸¦ ¼±ÅÃÇÕ´Ï´Ù.
  2. ¼±ÅÃµÈ class¸¦ main window·Î µå·¡±×/µå·ÓÇÕ´Ï´Ù.
  3. ±×·¯¸é object°¡ ´ÙÀ̾î±×·¥»ó¿¡ »ý¼ºµË´Ï´Ù.

Object·ÎºÎÅÍ Class »ý¼º ¹æ¹ý:

Object¿¡ ´ëÇؼ­ Class°¡ ÇÒ´çµÇ¾î ÀÖÁö ¾Ê´Ù¸é

  1. Object¸¦ ´õºí Ŭ¸¯Çؼ­ Quick DialogÀÇ Add Class ¹öÆ°À» ÀÌ¿ëÇÏ¿© »õ·Î¿î Class¸¦ »ý¼ºÇÏ°í Object¿¡ ÇÒ´çÇÒ ¼ö ÀÖ½À´Ï´Ù.

  2. [Enter element name] ´ÙÀ̾ó·Î±×¿¡¼­ »õ·Î¿î classÀÇ À̸§À» ÀÔ·ÂÇÕ´Ï´Ù.
  3. ±×·¯¸é »õ·Î¿î class°¡ »ý¼ºµÇ°í object¿¡ ÇÒ´çµË´Ï´Ù.
  4. ¸¸¾à Á¸ÀçÇÏ´Â class¸¦ object¿¡ ÇÒ´çÇÏ·Á¸é, objectÀÇ classifier ¼Ó¼º¿¡¼­ ¹öÆ°À» Ŭ¸¯ÇÕ´Ï´Ù. ±×¸®°í [Select a model element] ´ÙÀ̾ó·Î±×¿¡¼­ ÇÒ´çÇÒ class¸¦ ¼±ÅÃÇÕ´Ï´Ù.

Shortcut Create Syntax·Î °´Ã¼¿¡¼­ ³ª°¡´Â Stimulus »ý¼º ¹æ¹ý:

ÇöÀç ¼±ÅÃµÈ °´Ã¼¿¡¼­ ´Ù¸¥ °´Ã¼·Î ³ª°¡´Â stimulus¸¦ »ý¼ºÇÏ·Á¸é

  1. °´Ã¼¸¦ ´õºí Ŭ¸¯ÇÏ°í³ª °´Ã¼°¡ ¼±ÅÃµÈ »óÅ¿¡¼­ [Enter]Å°¸¦ ´©¸¨´Ï´Ù.
  2. ±×¸®°í Quick Dialog°¡ ³ªÅ¸³ª¸é, "->" ¹®ÀÚ¿­(µé¾î¿À´Â Stimulus´Â "<-" ¹®ÀÚ¿­, ³ª°¡°í ¸®ÅÏÀ» °¡Áö´Â Stimulus´Â "<->") ´ÙÀ½¿¡ ´ë»ó °´Ã¼ÀÇ À̸§°ú Stimulus À̸§À» ÀÔ·ÂÇÕ´Ï´Ù.
  3. ±×¸®°í [Enter]Å°¸¦ ´©¸£¸é ¼±ÅÃµÈ °´Ã¼¿¡¼­ ÁöÁ¤ÇÑ °´Ã¼·Î ³ª°¡´Â Stimulus¸¦ »ý¼ºÇÏ°í ÇöÀç ´ÙÀ̾î±×·¥¿¡¼­ °¡Àå ¸¶Áö¸· ¼ø¼­·Î ¹èÄ¡ÇÕ´Ï´Ù.

Stimulus

Semantics

ÀÚ±Ø(Stimulus)Àº µÎ ÀνºÅϽº(Instance)°£ÀÇ Ä¿¹Â´ÏÄÉÀ̼ÇÀ» ³ªÅ¸³À´Ï´Ù.

Stimulus »ý¼º ¹æ¹ý:

Stimulus¸¦ »ý¼ºÇÏ·Á¸é,

  1. [Toolbox] -> [Sequence] -> [Stimulus ] ¹öÆ°À» Ŭ¸¯ÇÏ°í
  2. Main À©µµ¿ìâ¿¡¼­ ÀÚ±ØÀ» ÁÖ´Â ¹æÇâÀ¸·Î Object(¶Ç´Â Lifeline)¿¡¼­ ´Ù¸¥ Object(¶Ç´Â Lifeline)À¸·Î ¸¶¿ì½º¸¦ ´©¸£°í µå·¡±×ÇÏ¸é µË´Ï´Ù.
  3. StimulusÀÇ Äü´ÙÀ̾ó·Î±×°¡ ³ªÅ¸³ª¸é stimulusÀÇ À̸§À» ÀÔ·ÂÇÏ°í [Enter] Å°¸¦ ´©¸¨´Ï´Ù.
  4. ±×·¯¸é ´ÙÀ½°ú °°ÀÌ stimulus°¡ »ý¼ºµË´Ï´Ù.

Class¿¡¼­ Á¤ÀÇµÈ OperationÀ» stimulus·Î »ç¿ë ¹æ¹ý:

StimulusÀÇ ReceiverÃøÀÇ Class°¡ ÇÒ´çµÈ °æ¿ì¿¡ ReceiverÀÇ OperationÀ» Stimulus·Î ÇÒ´çÇÏ·Á¸é,

  1. stimulus¸¦ ´õºí Ŭ¸¯ÇÕ´Ï´Ù.
  2. Äü´ÙÀ̾ó·Î±×¿¡¼­ ¹öÆ°À» Ŭ¸¯ÇÕ´Ï´Ù.
  3. [Select an operation] ´ÙÀ̾ó·Î±×°¡ ³ªÅ¸³ª¸é ÇÒ´çÇÒ operationÀ» ¼±ÅÃÇÏ°í [OK] ¹öÆ°À» ´©¸¨´Ï´Ù.
  4. ¼±ÅÃµÈ operation¿¡ ¸ÅÇÎµÈ »õ·Î¿î stimulus°¡ ´ÙÀ½°ú °°ÀÌ Ãß°¡µË´Ï´Ù.

Object¿¡¼­ ClassÀÇ Opeation »ý¼º ¹æ¹ý:

StimulusÀÇ ReceiverÃø Class¿¡ Æ÷Ç﵃ OperationÀ» »ý¼ºÇؼ­ Stimulus·Î ÇÒ´çÇÏ·Á¸é,

  1. stimulus¸¦ ´õºíŬ¸¯ÇÕ´Ï´Ù. ±×¸®°í Äü´ÙÀ̾ó·Î±×¿¡¼­ ¹öÆ°À» Ŭ¸¯ÇÕ´Ï´Ù.
  2. ±×¸®°í »õ·Î¿î operationÀÇ À̸§À» ÀÔ·ÂÇÏ°í [OK] ¹öÆ°À» Ŭ¸¯ÇÕ´Ï´Ù.
  3. ±×·¯¸é »õ·Î¿î operationÀÌ Ãß°¡µË´Ï´Ù.
  4. »õ·Î¿î operationÀÌ Ãß°¡µÇ¾ú´ÂÁö model explorer¿¡¼­ È®ÀÎÇÕ´Ï´Ù.
     

Shortcut Create Syntax·Î ¾ÕÀÇ ¼ø¼­¸¦ °®´Â Stimulus »ý¼º ¹æ¹ý:

ÇöÀç ¼±ÅÃµÈ Stimulus ¾ÕÀÇ ¼ø¼­¸¦ °¡Áö´Â ´Ù¸¥ Stimulus¸¦ »ý¼ºÇÏ·Á¸é 

  1. Stimulus¸¦ ´õºí Ŭ¸¯Çϰųª Stimulus°¡ ¼±ÅÃµÈ »óÅ¿¡¼­ [Enter]Å°¸¦ ´©¸¨´Ï´Ù.
  2. ±×¸®°í Quick Dialog°¡ ³ªÅ¸³ª¸é, "~>" ¹®ÀÚ¿­(µé¾î¿À´Â Stimulu´Â "<~" ¹®ÀÚ¿­) ´ÙÀ½¿¡ ´ë»ó °´Ã¼ÀÇ À̸§°ú Stimulus À̸§À» ÀÔ·ÂÇÕ´Ï´Ù.
  3. ±×¸®°í [Enter]Å°¸¦ ´©¸£¸é ÁöÁ¤ÇÑ °´Ã¼·Î ³ª°¡´Â »õ·Î¿î Stimulus°¡ »ý¼ºµÇ°í, ¼±ÅÃµÈ Stimulus À§¿¡ ¹èÄ¡µË´Ï´Ù.

Shortcut Create Syntax·Î µÚÀÇ ¼ø¼­¸¦ °®´Â Stimulus »ý¼º ¹æ¹ý:

ÇöÀç ¼±ÅÃµÈ Stimulus µÚÀÇ ¼ø¼­¸¦ °¡Áö´Â ´Ù¸¥ Stimulus¸¦ »ý¼ºÇÏ·Á¸é 

  1. Stimulus¸¦ ´õºí Ŭ¸¯Çϰųª Stimulus°¡ ¼±ÅÃµÈ »óÅ¿¡¼­ [Enter]Å°¸¦ ´©¸¨´Ï´Ù.
  2. ±×¸®°í Quick Dialog°¡ ³ªÅ¸³ª¸é, "_>" ¹®ÀÚ¿­(µé¾î¿À´Â Stimulu´Â "<_" ¹®ÀÚ¿­) ´ÙÀ½¿¡ ´ë»ó °´Ã¼ÀÇ À̸§°ú Stimulus À̸§À» ÀÔ·ÂÇÕ´Ï´Ù.
  3. ±×¸®°í [Enter]Å°¸¦ ´©¸£¸é ÁöÁ¤ÇÑ °´Ã¼·Î ³ª°¡´Â »õ·Î¿î Stimulus°¡ »ý¼ºµÇ°í, ¼±ÅÃµÈ Stimulus ¹Ø¿¡ ¹èÄ¡µË´Ï´Ù.

Shortcut Create Syntax·Î Sub Stimulus »ý¼º ¹æ¹ý:

ÇöÀç ¼±ÅÃµÈ StimulusÀÇ Activation¿¡ Æ÷ÇԵǴ ´Ù¸¥ Stimulus¸¦ »ý¼ºÇÏ·Á¸é

In order to create a sub stimulus of selected stimulus,

  1. Stimulus¸¦ ´õºí Ŭ¸¯Çϰųª Stimulus°¡ ¼±ÅÃµÈ »óÅ¿¡¼­ [Enter]Å°¸¦ ´©¸¨´Ï´Ù.
  2. ±×¸®°í Quick Dialog°¡ ³ªÅ¸³ª¸é, "->" ¹®ÀÚ¿­(µé¾î¿À´Â Stimulu´Â "<-" ¹®ÀÚ¿­) ´ÙÀ½¿¡ ´ë»ó °´Ã¼ÀÇ À̸§°ú Stimulus À̸§À» ÀÔ·ÂÇÕ´Ï´Ù.
  3. ±×¸®°í [Enter]Å°¸¦ ´©¸£¸é ÁöÁ¤ÇÑ °´Ã¼·Î ³ª°¡´Â »õ·Î¿î Stimulus°¡ »ý¼ºµÇ°í, ¼±ÅÃµÈ StimulusÀÇ ActivationÀÇ ¸Ç ¸¶Áö¸· Stimulus À§Ä¡·Î ¹èÄ¡µË´Ï´Ù.

Stimulus ¿¬°á Àç¼³Á¤ ¹æ¹ý: Procedure for reconnecting to another object

StimulusÀÇ ¾çÂÊ ³¡À» ´Ù¸¥ ¿ä¼Ò·Î ¿¬°áÇÏ·Á¸é,

  1. stimulusÀÇ ³¡À» Ŭ¸¯ÇÕ´Ï´Ù.
  2. ±×¸®°í ¿¬°áÇÒ ¶Ç´Ù¸¥ object·Î µå·¡±×/µå·ÓÇÕ´Ï´Ù.
  3. ±×·¯¸é ´ÙÀ½°ú °°ÀÌ stimulus°¡ ´Ù¸¥ object¿¡ ¿¬°áµË´Ï´Ù.

StimulusÀÇ ActionKind º¯°æ ¹æ¹ý:

StimulusÀÇ ActionKind ¼Ó¼º°ªÀº 5°¡Áö Á¾·ù Áß¿¡ Çϳª·Î ¼³Á¤µÇ¾î¾ß Çϸç, ActionKindÀÇ Á¾·ù¿¡ µû¶ó¼­ ´ÙÀ½°ú °°ÀÌ ´Ù¸£°Ô º¸ÀÔ´Ï´Ù. ActionKindÀÇ Á¾·ù´Â Properties¿¡¼­ º¯°æÇÒ ¼ö ÀÖ½À´Ï´Ù.

ActionKind Shape
CALL
SEND
RETURN
CREATE
DESTROY

SelfStimulus

SlefStimulus »ý¼º ¹æ¹ý:

SelfStimulus¸¦ »ý¼ºÇÏ·Á¸é,

  1. [Toolbox] -> [Sequence] -> [SelfStimulus] ¹öÆ°À» Ŭ¸¯ÇÏ°í
  2. Main À©µµ¿ìâ¿¡¼­ SelfStimulus¸¦ »ðÀÔÇÒ Object(¶Ç´Â Lifeline)¿¡¼­ ¸¶¿ì½º¸¦ Ŭ¸¯ÇÕ´Ï´Ù.
  3. ObjectÀÇ Äü´ÙÀ̾ó·Î±×°¡ ³ªÅ¸³ª¸é stimulusÀÇ À̸§À» ÀÔ·ÂÇÏ°í [Enter] Å°¸¦ ´©¸¨´Ï´Ù.
  4. ´ÙÀ½°ú °°ÀÌ self-stimulus°¡ º¸¿©Áý´Ï´Ù.

Combined Fragment

Combined Fragment »ý¼º ¹æ¹ý:

Combined Fragment¸¦ »ý¼ºÇÏ·Á¸é,

  1. [Toolbox] -> [Sequence] -> [Combined Fragment] ¹öÆ°À» Ŭ¸¯ÇÏ°í
  2. Main À©µµ¿ìâ¿¡¼­ Combined Fragment°¡ À§Ä¡ÇÒ °÷À» Ŭ¸¯ÇÏ°í ¿øÇÏ´Â ¹üÀ§¸¸Å­ µå·¡±×ÇÕ´Ï´Ù.
  3. ±×·¯¸é combined fragment°¡ »ý¼ºµË´Ï´Ù.
  4. ±×¸®°í interaction operator¸¦ ´ÙÀ½°ú °°ÀÌ º¯°æÇÕ´Ï´Ù.
  5. interaction operator º¯°æÈÄ¿¡ ´ÙÀ½°ú °°ÀÌ combined fragment°¡ º¸¿©Áý´Ï´Ù.

Interaction Operand »ý¼º ¹æ¹ý:

Interaction Operand¸¦ »ý¼ºÇÏ·Á¸é, 

In order to create Interaction Operand,

  1. [Toolbox] -> [Sequence] -> [Interaction Operand] ¹öÆ°À» Ŭ¸¯ÇÏ°í
  2. Interaction Operand°¡ »ðÀ﵃ Combined Fragment¿¡ Ŭ¸¯ÇÕ´Ï´Ù.
  3. »õ·Î¿î interaction operand°¡ combined fragment¿¡ Ãß°¡µÇ¸é interaction operand¸¦ Ŭ¸¯ÇÕ´Ï´Ù.
  4. interaction operandÀÇ Å©±â Á¶ÀýÁ¡ÀÌ º¸¿©Áö¸é µå·¡±×Çؼ­ ¹üÀ§¸¦ Á¤·ÄÇÕ´Ï´Ù.

Frame

Frame »ý¼º ¹æ¹ý:

FrameÀ» »ý¼ºÇÏ·Á¸é,

  1. [Toolbox] -> [Sequence] -> [Frame] ¹öÆ°À» Ŭ¸¯ÇÏ°í
  2. Main À©µµ¿ìâ¿¡¼­ FrameÀÌ À§Ä¡ÇÒ °÷À» Ŭ¸¯ÇÏ°í ¹üÀ§¸¦ µå·¡±×ÇÕ´Ï´Ù.
  3. ±×·¯¸é »õ·Î¿î frameÀÌ ´ÙÀ½°ú °°ÀÌ »ý¼ºµË´Ï´Ù.

Diagram

´ÙÀ̾î±×·¥¿¡¼­ ½ÃÄö½º ³Ñ¹ö º¸À̱â:

´ÙÀ̾î±×·¥¿¡¼­ StimulusÀÇ ½ÃÄö½º ³Ñ¹ö¸¦ ³ªÅ¸³»°Å³ª °¨Ãß·Á¸é

  1. model explorer ¶Ç´Â main window¿¡¼­ sequence diagramÀ» ¼±ÅÃÇÕ´Ï´Ù.
  2. diagramÀÇ ShowSequenceNumber ¼Ó¼º °ªÀ» true ¶Ç´Â false·Î º¯°æÇÕ´Ï´Ù.
  3. ´ÙÀ½Àº ShowSequenceNumber ¼Ó¼º°ªÀÌ false À϶§ÀÇ sequence diagramÀÔ´Ï´Ù.

´ÙÀ̾î±×·¥¿¡¼­ ¸Þ½ÃÁöÀÇ ½Ã±×³Êó ½ºÅ¸ÀÏ º¯°æ ¹æ¹ý:

´ÙÀ̾î±×·¥¿¡¼­ StimulusÀÇ signature´Â ´ÙÀ½°ú °°ÀÌ 4°¡Áö°¡ Á¸ÀçÇÕ´Ï´Ù.

stimulusÀÇ signature¸¦ º¯°æÇÏ·Á¸é ½ÃModel ExpolorerÀÇ ´ÙÀ̾î±×·¥À» ¼±ÅÃÇϰųª, Main À©µµ¿ìÀÇ ´ÙÀ̾î±×·¥À» ¼±ÅÃÇÏ°í Message Signature ¼Ó¼º°ªÀ» º¯°æÇÕ´Ï´Ù.

Style Example
NONE
NAMEONLY
TYPEONLY
NAMEANDTYPE

´ÙÀ̾î±×·¥ÀÇ ¸ðµç Activation ½ºÅ¸ÀÏ º¯°æ ¹æ¹ý:

´ÙÀ̾î±×·¥¿¡¼­ StimulusÀÇ ActivationÀ» ³ªÅ¸³»°Å³ª °¨Ãß·Á¸é Model ExpolorerÀÇ ´ÙÀ̾î±×·¥À» ¼±ÅÃÇϰųª, Main À©µµ¿ìÀÇ ´ÙÀ̾î±×·¥À» ¼±ÅÃÇÏ°í ShowActivation ¼Ó¼ºÀ» true ¶Ç´Â false·Î ¼³Á¤ÇÕ´Ï´Ù.